Studies show the average Massive Multiplayer Online (MMO) gamer spends more than $200, with some utilizing credit cards to shell out more than $1000 on their avatar's clothing, weapons and health.
Players spend their hard-earned real-world dollars, exchanging them for virtual money in their favorite games. It happens so much that some online games have economies that have become incredibly inflated.
The action RPG features an in-game economy that translates to $1, equalling five Divine Orbs. This is a conversion rate that easily outclasses every other game.
Your real-world dollars won't go as far in Guild Wars 2 as they do in Path of Exile. Still, you can turn your hard-earned dollar into 23 gold. That's not a bad conversion rate at all.
An interesting note is how the Classic version of World of Warcraft features a higher real-world currency than the current live version of the game. One big reason is how you can legally buy gold in World of Warcraft (WoW) today; you can't do that in Classic WoW.
There are quests, goals to achieve, things to collect, as well as hunt and craft. But it also includes player vs player (PvP) elements. It also brought with it an inflated economy. For example, $1 translates to over 1,600 gold in-game.
The futuristic space trading and combat simulation MMORPG uses a temporary currency called Alpha United Earth Credits (aUEC), which will be reset from time to time and at the final release of the game. The controversial online game has an exchange rate of $1 to 6,662 in-game units.