The Most Hated Gameplay Mechanics in Video Game History

Have you ever waited months for a highly anticipated video game release only to realize the game is full of gameplay mechanics you can't stand?

You're not alone. Twitter user Chris Scullion @scully1888 took to Twitter to ask fellow gamers about their least favorite gameplay mechanics.

@allyhumphreys responded: “When your objective is too clearly signposted. I gave up on Splinter Cell for this reason. The first 2/3 games were great, then it got too easy.”

When The Goal Is Too Obvious

@NoMagRyan shared, “Laboured tutorials that disable all the controls until they've explained them to you one by one annoy the piss out of me.”

Long-winded Tutorials

@KateronaBiscuit doesn't like a game with, “A long intro that doesn’t let me press anything. I want to game and not watch a movie. I love the stories in games but they need to be set up whilst being able to play.”

Never-ending Intros

“I want to like Disco Elysium, but I get paralysis worrying that I'm going to miss something. Does anyone like being put into a beautiful world and then told they've got 10 minutes to do everything?”

Stressful Time Limits

@GameOfTheSky replied, “I suppose it's not really a mechanic gameplay-wise, but live service grind stuff, especially if they're in full retail games."

Mysterious Alchemy

"Crafting/alchemy has always been a bane for me in RPGs too, really hate it when the best stuff is locked behind… however you're meant to figure alchemy.”

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